When folks spend 10-15 minutes deciding what they’ll be doing on their turn, there’s a problem. If players take too long on their turn, begin to use a turn timer with a limit of 30 seconds to 1 minute. Turn Timers: Encourage players to know what their characters will be doing on their turn in combat.
#D&d 5e character size how to
This week, we’re exploring group size and how it affects our enjoyment of D&D.īy the end of today’s article, I hope you walk away with a good idea of how to handle a big & rowdy group, why a small group is better for pleasant play, and how enjoyment based on group size is utterly subjective. Regardless of my limits, from my personal experience and conversations with others, there’s a couple of boons from playing with large groups. I no longer dread playing with that group, thinking, "I am the one solely responsible for keeping each and every one of my players entertained for four to six hours." Now, I can focus on making each player feel special, among other things. Since performing this surgery on one of my Dungeons and Dragons groups, my enjoyment of that particular campaign has gone up immensely. Recently, I discovered what my limit was, and had to take a few unfortunate measures to remedy the problem. Some can handle ten, fifteen, or even twenty players at a time others have a maximum of two or three players. Different dungeon masters have different tolerances.